SLU Gaming Lab
In January 2014, Tafadzwa Pasipanodya (’14) and I set up the SLU Gaming Lab to facilitate research in gaming. The lab consists of 8 machines (Intel i7 920 @ 2.66 GHz, 12 GB of RAM, Radeon RX 460 OC with 4 GB, 525 GB SSD) running League of Legends, Heroes of the Storm, Hearthstone, Overwatch, and Fortnite on Windows 10. It will also serve as a venue for students to practice and compete as a team in collegiate leagues such as IvyLoL, and CSL.
The SLU Gaming Lab is located in Bewkes Science Hall 143. The room houses many of our department servers and networking equipment, and serves as a space where senior computer science majors do their Senior Year Experience (SYE) projects.
Eight gaming machines are connected to a 1 Gbps switch, which is connected to a Linux server that acts as a router. This Linux server can shape the traffic (inject delays, jitter and losses) as well as capture traffic in and out of the gaming clients. You can see the gaming machines and the 1 Gbps switch in Figure 1.
Figure 2 shows the display into the SLU Gaming Lab. The left monitor continuously plays cinematic videos of StarCraft II, League of Legends, Heroes of the Storm, Fortnite, and other games. The monitor on the right shows a Microsoft Kinect app developed by Nevaan Perera (’18) that detect the basic skeleton model of the people standing in front of the displays. In the figure, you can see the green lines depicting the skeleton model of me taking the picture.